Related Stories
Rocket League Expanding Universe

Even the best of the best, don’t get the glory they deserve. It is unlikely that Rocket League, one of gaming’s biggest successes, will see a single despite its 45 million registered players according to developer Psyonix’s latest count.

 

Game director Scott Rudi announced the unlikelihood of a sequel for Rocket League, stating the company’s focus would be shifting to making the game work similar to a platform. Rudi told interviewers, “That's preferable to do; games-as-a-service. The most valuable thing in our game is our fans…We want to provide a really good experience [for players] to have fun with for years to come."

 

He continued in the interview saying he didn’t know what a sequel would intel and rather focus on expanding the current game for users. “A lot of the stuff we do is focused on keeping them with us. Keeping them interested and all hyped up about our game.

“It's doing great, there is a lot ahead of it,” stated Rudi.

 

Rudi’s statements however shouldn’t come as a shot however as Psyonix exec echoed a similar sentiment back in March 2017, saying, “"Why would we want to take this huge community that we've already built, that's still growing, and say, 'What you're playing now is going to be irrelevant in 12 months, but we want you to stop what you're doing, giving us money all over again, and move over to this other game.”

 

Rocket League released back in 2015 and became a huge success over time and continues to average over 6 million players a month. Psyonix kicks off its three year anniversary of the game on July 9. The anniversary will introduce Rocket League’s 3v3 Anniversary playlist as well as an anniversary exclusive topper that players can collect, foreshadowing the future of Rocket League with Psyonix’s recent Rocket Pass announcement. The pass will allow players to unlock new content over time.

 

Currently, the extra content available to players is only cosmetics and has no real impact on the gameplay, keeping the game fair for all users.

 

"Monetising or adding systems that would imbalance that is not right for us," he said. "I'm sure for other games it makes sense, but for us, it's not just what we're about," Rudi said. "We want to keep it pure, keep it clean, and let player skill and teamwork rule the day."